Campaign |
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AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - TFGE |
Era |
AoH D - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Master arbalestiers are renowned for their skill with their weapons. The best among them boast that they can hit a gold coin at four hundred paces, every time - and indeed, many enemy commanders have met their ends in the form of a crossbow bolt through the skull.
Special Notes: This unit's marksmanship gives it a high chance of hitting targeted enemies, but only on the attack.
Advances from: | Arbalestier |
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Advances to: | |
Cost: | 50 |
HP: | 48 |
Movement: | 5 |
XP: | 100 |
Level: | 3 |
Alignment: | lawful |
ID | Ceresian Master Arbalestier |
Abilities: |
dagger blade | 5 - 4 melee | ||
crossbow pierce | 15 - 3 ranged | marksman |
Resistances: | |
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blade | 0% |
pierce | 20% |
impact | 0% |
fire | 0% |
cold | 0% |
arcane | 20% |
Terrain | Movement Cost | Defense |
---|---|---|
Castle | 1 | 60% |
Cave | 2 | 40% |
Coastal Reef | - | 0% |
Deep Water | 100 | 20% |
Flat | 1 | 40% |
Forest | 2 | 50% |
Frozen | 3 | 20% |
Hills | 2 | 50% |
Impassable | 100 | 40% |
Mountains | 3 | 60% |
Mushroom Grove | 2 | 50% |
Sand | 2 | 30% |
Shallow Water | 3 | 20% |
Swamp | 3 | 30% |
Unwalkable | 100 | 20% |
Village | 1 | 60% |